

SetBlendMode(blendMode:String) - method, class. SetBackgroundImage(bg: :ImageBackground) - method, class. SetBackground(img:flash.display:BitmapData, cornerWidth:int, cornerHeight:int) - method, class. SetAwake(flag:Boolean) - method, class Box2DAS.Dynamics. SetAutoClearForces(flag:Boolean) - method, class Box2DAS.Dynamics. SetAttribute(behaviorName:String, attributeName:String, value:Object) - method, class. SetAsEdge(v1: Box2DAS.Common:V2, v2: Box2DAS.Common:V2) - method, class. SetAsBox(hx:Number, hy:Number, center: Box2DAS.Common:V2, angle:Number) - method, class. SetAnimation(name:String) - method, class. SetAngularVelocity(omega:Number) - method, class Box2DAS.Dynamics. SetAngularVelocity(omega:Number) - method, class. SetAngularDamping(angularDamping:Number) - method, class Box2DAS.Dynamics. SetAngle(angle:Number) - method, class Box2DAS.Dynamics. SetAngle(angle:Number, inRadians:Boolean) - method, class. SetAlwaysActive(flag:Boolean) - method, class Box2DAS.Dynamics. SetActorValue(name:String, value:any) - method, class. SetActive(flag:Boolean) - method, class Box2DAS.Dynamics. Set(v:Vector$Box2DAS.Common:V2) - method, class. Set(shape: :b2Shape) - method, class Box2DAS.Collision. SendToBack(c: :Component) - method, class. SendBackward(c: :Component) - method, class. SendBackward(a: :Actor) - method, class.
Stencyl when updating series#
Set seed to a number between 0 and 1 if you wantįlxG.random() to generate a predictable series of numbers. Seed - Static Property, class org.flixel. Internal random number calculation helpers. _seed - Static Property, class org.flixel. Internal, used to assist camera and scrolling. _scrollTarget - Static Property, class org.flixel. ScrollingBackground(ID:uint, name:String, frameData:Array, durations:Array, repeats:Boolean, xVelocity:Number, yVelocity:Number) - Constructor, class. ScrollingArea(bg: :ImageBackground, repeats:Boolean, width:int, height:int, xVelocity:Number, yVelocity:Number) - Constructor, class.

That governs how much this object is affected by the camera subsystem. FlxObjectĪ point that can store numbers from 0 to 1 (for X and Y independently) ScrollFactor - Property, class org.flixel. Stores the basic parallax scrolling values. Scroll - Static Property, class org.flixel. Script(scene: :GameState) - Constructor, class. FlxMouseĬurrent Y position of the mouse pointer on the screen. FlxMouseĬurrent X position of the mouse pointer on the screen. So you can draw to it directly if you want. This static variable holds the screen buffer,

Screen - Static Property, class org.flixel. Scores - Static Property, class org.flixel. Score - Static Property, class org.flixel. SceneScript(scene: :GameState) - Constructor, class. ScriptĬheck if the current scene contains the given Behavior (by name) SceneHasBehavior(behaviorName:String) - method, class. Scene(ID:Number, name:String, xml:XML) - Constructor, class. FlxSpriteĬhange the size of your sprite's graphic. Scale - Property, class Box2DAS.Dynamics. SayToScene(behaviorName:String, msg:String. SayGoodbyeJoint(j: :b2Joint) - method, class Box2DAS.Dynamics. SayGoodbyeFixture(f: Box2DAS.Dynamics:b2Fixture) - method, class Box2DAS.Dynamics. Say(behaviorName:String, msg:String, args:Array) - method, class. FlxGįlxG.saves is a generic bucket for storingįlxSaves so you can access them whenever you want. Saves - Static Property, class org.flixel. Internal function, helps with the moving/updating of group members. SaveOldPosition() - method, class org.flixel. SaveGame(fileName:String, displayTitle:String, callback:Function) - method, class. Save - Static Property, class org.flixel. ScriptĪ generic way to compare two values or objects. SameAs(one:any, two:any) - Static Method, class. A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
